
Both can offer satisfying conclusions, but ultimately, what dictates it being enjoyable is almost always choice.ĭuring Assault on the Control Room, another oft-touted encounter occurs when you approach the first Wraith blockade of the trilogy. One has an open environment with hills and berms giving way to vehicle interplay and large-scale skirmishes, while the other offers close-quarter, physically intensive corridor-to-corridor combat. In Halo: Combat Evolved, there’s a definite spatial change between launching a Warthog over the verdant fields and foamy rivers of the second level, Halo, and plunging into the dank depths of the parasite containment bunker found in 343 Guilty Spark. The beach assault on The Silent Cartographer is one of the most highly-touted encounters in Halo, despite it only lasting a matter of seconds.

An environment can isolate combat, it can provide a place for combat to move chaotically free or it can do both, simultaneously and sequentially – depending on the mission’s design. It can create cover, it can remove cover it can allow for mobility or it can stifle it.

